Roast Trips
Hit the road with your friends and try to reach the finish line before the complaints force you to turn back.
You are the designated driver for a grueling 1,000 km journey. Your passengers are hungry, thirsty, easily bored, and constantly complaining. Your wallet is practically empty. Can you manage their needs, survive the traffic, and reach the destination without going bankrupt—or insane?
Core Features (Prototype V.1):
- 1,000 km of Chaos: Keep an eye on the distance, your remaining money, and the overall "Happiness" of the trip.
- Snack Management: Drag and drop hotdogs, water, and tissues from your inventory to silence the complaints.
- Dynamic Atmosphere: Drive through a full day/night cycle as the hours tick by.
- Get Roasted: Fail to balance the budget or let happiness hit zero, and prepare for a brutally honest end-game summary.
Note: This is an early UI & Mechanics prototype built with Godot 4. More crew management features coming soon!
v0.1.5 — Game Doc V5.0 Update
• Leg-cost drain system (0.2 pts/km) replaces time-based need drain
• Happiness now builds 0→100 (Good Trip bonus, crisis penalties)
• 3 Campaign routes (Beach / Mountain / Highland) with unique events
• Brochure Hub + Photo Mini-Game + Scrapbook end screen
• Driver renamed to James
• Item rebalance + UI polish (campaign select, debug menu, QTEs)
• Removed destination road signs for cleaner visuals
| Updated | 11 hours ago |
| Published | 13 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | khing78 |
| Genre | Strategy, Survival |
| Made with | Godot |
| Tags | 2D, Comedy, Dark Humor, Godot, Management, Prototype, resource-management, road-trip, Singleplayer |
| AI Disclosure | AI Assisted, Code |
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